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BOSS RPG | Basic Old Skool System

Are you ready for the BOSS? We are in full-throttle play test mode with our new Basic Old Skool System. For our WEGS Old Skool…

GameWick News

Big News! The New GameWick Games Shop is Live!

And here to celebrate with us is the talented Mr. H.P. Lovecraft who stars as The Night Clerk in Shuffling Horror: Innsmouth 32! (The Innsmouth…

Shuffling Horrors!

Big News! The New GameWick Games Shop is Live!

And here to celebrate with us is the talented Mr. H.P. Lovecraft who stars as The Night Clerk in Shuffling Horror: Innsmouth 32! (The Innsmouth…

Shuffling Dead: TWD Tabletop Chatter, Episode 1

February 21st, 2016
Dead Don't Walk, Shuffling Horrors

The Walking Dead 2016 season begins!
That means it’s time for some tabletop chatter
with everybody’s favorite trio of Pittsburgh 68 playing zombies!


 Remember, Dead Don’t Walk…

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Dead Don’t Walk: Zombie Radio Waves (S5.E9)

February 12th, 2015
Dead Don't Walk, Shuffling Horrors

“Dead Don’t Walk” is our weekly Walking Dead recap
for fans of our Shuffling Horror: Pittsburgh 68 game.

Season 5, Episode 9
What Happened and What’s Going On

Rick Grimes and friends are back on the road with a mission to find a new sanctuary: a fabled housing community that is some 500 miles from Atlanta. As we all know, such a sanctuary card does not exist in the Shuffling Horror deck! After an uneventful ride in The Car, the survivors arrive at  a quiet little gated community (albeit a fortified one). It’s a bit too quiet, and they soon make some grisly discoveries (like everyone is dead or pulled in half). The deck deals them some Lone Zombies shuffling about, but nothing that can’t be controlled. It’s a low danger reel.

(C) 2014 GameWick Games LLCBack-to-back plot device cards appear: If We Only Had A…, which sends off Rick, Glenn, and Michonne to find supplies and weapons. Glenn finds The Bat!  Noah hits his Breaking Point and runs off. Tyreese follows and the deck deals the Director a Surge. The Director focuses all these attacks on Tyreese, who <encoded spoiler> “fails to flail”.

Yup – the big guy has been bit! As Tyreese loses strength, Noah runs back to alert the group. In his delirium, Tyreese sees lots of Familiar Faces (like every survivor who bit it in the last two seasons) and they’re all offering him some final words of advice. Some point out that maybe he should have used more spoints for his flail test. Others tell him that he did everything he could and it will all be all right.

The episode ends with the group rushing Tyreese back to The Car and driving off into the sunset.

Will resting in The Car help Tyreese at this point?

You’ll have to watch the episode to see how this reel ends…


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Dead Don’t Walk: WD, Ep12

March 6th, 2014
Dead Don't Walk, Shuffling Horrors

Here is our Dead Don’t Walk recap of “Still”, Episode 12 of The Walking Dead. For those readers who are familiar with Pittsburgh 68, the Game of Shuffling Horror, the blood red highlights below are game terms.

Ever since their prison sanctuary fell in the season’s first episode, the Walking Dead survivors have been scattered and on the run. Just like dealing random survivors at the start of a Pittsburgh 68 game, fate has thrown together some very unexpected character groupings.

This week’s episode turned the camera back on the unlikely pairing of Daryl and Beth, who have been desperately trying to stay ahead of the zombie shuffle. The full episode focuses on their decaying relationship as it is pushed to its Breaking Point. Riveting drama unfolds between these two survivors as they deal with the reality of their grim situation.

(C) 2014 GameWick Games LLCRight from the start, the duo is forced to take sanctuary in the trunk of The Car, where they spend the night huddled in fear. A throng of zombies assault the car, but it keeps them safe until the undead storm passes. Exiting the trunk, they quietly scavenge whatever items can be found (If We Only Had A…) and then quickly get back on the move. The two barely speak. Both are exhausted and in their own auto-pilot survival mode.

It is young Beth who bravely breaks the silence. She refuses to accept that the rest of her life will be spent huddled around temporary campfires safeguarded by makeshift hubcaps-on-wire security systems. To prove this, and reclaim a bit of her humanity, she sets off to find The Bartender and have her first drink.

Daryl reluctantly trails along as her guardian. The duo happen upon a Country Club sanctuary filled with the rotting remains of its former occupants. On their way to find the club’s bar, they encounter Three Lone Zombies. Daryl singlehandedly takes care of the lot with a Golf Club + Killing Machine combo. Nice play, Daryl!

Behind the bar, Beth finds the remains of The Bartender and also a lone bottle of peach schnapps. Instead of having a celebratory drink, she hits her Breaking Point. She explains to Daryl that she has realized he will be the Last One Standing in the game.

(C) 2014 GameWick Games llcDaryl decides that Beth really should have that first drink, and leads Beth to a backwoods shack that he and Michonne discovered on an earlier scavenging trek. The shack has a still and cases of moonshine. As they drink, they talk, they argue, they break down. By the end, both Daryl and Beth have had the catharsis they needed.

The duo stand ready for whatever this messed-up zombified world is going to throw at them. To prove it, they chuck a Gas Cocktail into their shack sanctuary and it goes up in a blaze of glory.

Two phoenix rise from the flames.

The Survivors win this one. Big time.


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Dead Don’t Walk: WD, Ep11

February 26th, 2014
Dead Don't Walk, Shuffling Horrors

Here is our Dead Don’t Walk recap of “Claimed”, Episode 11 of The Walking Dead. For those readers who are familiar with Pittsburgh 68, the Game of Shuffling Horror, the blood red highlights below are game terms.

Following last week’s four story bonanza, this week’s episode focuses on only two: Sheriff Rick and Glenn. All in all, the episode was light on the zombie action and heavy on plot and character development.

#1: Rick’s Game
While Carl and Michonne go off looking for supplies, Sheriff Rick stays home to rest to gain spoints. Rick’s recovery is soon interrupted by a gang of scavengers who break in to his sanctuary. In his attempt to evade the trespassers, Rick sneaks into the bathroom, but finds it is already occupied! After a hushed tussle with this gang member, Rick dispatches him and departs through the window. It isn’t long before his victim reanimates as a Familiar Face and shuffles off to attack the gang he came in with. This gives Rick the cover he needs for a quick Run For It. Nice play, Sheriff!

#2: Glenn’s Game
Glenn starts the episode unconscious and out of spoints. He lies in the back of a truck with Tara beside him. In the cab, we find three new survivors: Sgt. Abraham Ford, Eugene Porter, and Rosita Espinoza. The truck stops when they happen upon some wrecked vehicles. It isn’t long before Two Lone Zombies and the Queen of the Zombies start banging on the back of the truck looking for some nibbles. The Sergeant takes a crowbar and quickly kills the zombie duo. He has trouble with the Queen, who takes a couple solid head shots before she crumbles. The Sergeant just smiles and states he’s “the luckiest guy in the world”. He better hope his luck holds up in this dice-rolling zombie game!

Later, Glenn awakens and forces the Sergeant to stop the truck along a deserted road lined with a cornfield. As Glenn and the Sergeant’s conversation escalates into an all-out brawl, a surge of walkers stumble out of the corn. The survivors unite in their efforts to quickly end the reel. They triumph over the zombies, but find they have lost the truck due to some careless shooting by Eugene.

The episode ends by cutting back to Sheriff Rick’s story. We find him, Carl and Michonne along the railroad tracks seen in last week’s episode. Here they discover that all too familiar sign.

“Sanctuary for all. Community for all. Those who arrive, survive. Terminus.”

Can’t wait until we get to this super-sanctuary…

Until then, keep on shuffling!


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DDW Recap: Walking Dead-Ep10

February 20th, 2014
Dead Don't Walk, Shuffling Horrors

Here’s this week’s Dead Don’t Walk recap of “Inmates”, Episode 10 of The Walking Dead. A better title for the episode might have been “Tracks”, as the entire episode revolves around tracking, backtracking, and, literally, train tracks. The episode presents a quartet of survivor stories that weave together a tale of what happened after each group fled the prison. From a Pittsburgh 68 perspective, we’ll treat each story as its own Opening Scene. The blood red highlights are game terms. Here goes!

#1: Daryl and BethSQR-P68-They-Shuffle-Banner
The episode opens with Daryl and Beth in a slow motion Run For It sequence. At one point Beth is clutched by a zombie, but frees herself by headshotting it with The Knife! After the ordeal, the duo discover some tracks and follow them in the hope of finding their lost companions. This leads them to Three Lone Zombies having brunch by some railroad tracks. Beth spots a child’s shoe in the bloody mix and hits her Breaking Point.

#2: Tyreese, Kid Sister #1 and #2 (plus two bonus SPOILER reveals!)
Tyreese and two Kid Sisters (Lizzie and Mika) are making their way through the forest. As Tyreese turns to the camera for the first time, a fourth companion is revealed, Baby Judith! This man has his hands full, but he takes the time to explain the basic rules of Run For It to a worried Mika: “When you hear walkers, you run. When in a group, you stay close.” He forgot to explain the part about using spoints to increase the odds of her Flail test, but she gets the point. This story ends with a final shocking reveal: Carol! The survivor quintet soon end up by some railroad tracks where they discover a sign for a sanctuary called “Terminus”. The sign states:  “Those who arrive survive”. Sounds irresistable. Must be one of those mythical 20 spoint sanctuaries…

#3: Maggie, Sasha, Bob
Maggie is dead set on finding Glenn. Sasha argues the value of finding sanctuary and food instead. Since the If We Only Had A… card isn’t in play, they all set off to find Glenn. The trio soon find the bus from the prison, wrecked and chock full of zombies. As Glenn was last seen boarding this bus, Maggie has got to find out if he’s inside. The plan is for Sasha and Bob to let the zombies off the bus one by one, allowing Maggie to whittle them away. This plan goes south when it triggers a Three Card Zombie avalanche, sending Maggie into Killing Machine mode with The Knife. She clears the bus – but does not find Glenn (because he’s in the last segment).

#4: Glenn and Tara
Glenn finds himself stuck at the prison, having jumped off the bus early. In order to escape he has got to single-handedly Hold Them Back! After he pushes his way through the throng, he spots a shell-shocked Tara, who seems to be suffering from The Breaking Point. With the help of The Gas Cocktail, he rescues her and the two flee from the prison.

And if all this wasn’t enough, the episode doesn’t quite end there!

A military vehicle rolls up and reveals three more characters. We’ll find out who they are soon…

Until then, keep on shuffling!

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DDW Recap: Walking Dead-E9

February 13th, 2014
Dead Don't Walk, Shuffling Horrors

The Walking Dead series kicked off the second half of Season 4 on AMC this week! Here’s our first Dead Don’t Walk recap of the episode in the lingo of our creepy little zombie game, Pittsburgh 68.

Episode 9, After: Having been separated from the rest of the Survivors during the mid-season shuffle, this reel starts with The Sheriff and The Little Brother on their own, trying to find a Sanctuary. The Sheriff is dead weight at this point (totally out of spoints). While Rick rests, it’s up to Carl to find food and fend off the throngs. He soon ends up triggering a Three Card Zombie (literally, he is trapped under three zombies) but manages to shoot and flail his way out. Shortly thereafter, he becomes clutched by the King of the Zombies (who ends up only stealing his shoe). For all of his troubles, the Little Brother does manage to find a huge can of chocolate pudding (for the win!). Things get dicey when Carl thinks the Sheriff has become a Familiar Face. The reel ends with an unexpected knock on the door and a new Survivor is revealed: Michonne (who was seen earlier in the episode in full Killing Machine mode and wiping out four full throngs)!

Perhaps the episode title should have been called: For The Win!
Stay tuned for next week’s They Shuffle! recap.


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