The WEGS Fray

BOSS RPG | Basic Old Skool System

Are you ready for the BOSS? We are in full-throttle play test mode with our new Basic Old Skool System. For our WEGS Old Skool…

GameWick News

Big News! The New GameWick Games Shop is Live!

And here to celebrate with us is the talented Mr. H.P. Lovecraft who stars as The Night Clerk in Shuffling Horror: Innsmouth 32! (The Innsmouth…

Shuffling Horrors!

Big News! The New GameWick Games Shop is Live!

And here to celebrate with us is the talented Mr. H.P. Lovecraft who stars as The Night Clerk in Shuffling Horror: Innsmouth 32! (The Innsmouth…

Goin’ Old Skool: Origins 2016 Events

June 13th, 2016
News, The WEGS Fray

Oh, yes, there will be WEGS Old Skool Fantasy at Origins 2016! Here’s the info for all of you who want to swing swords and sling the lingo. Play WEGS!

FRIDAY – June 17 – 8 pm – WEGS Rifting The JarlBlog-GaryCon16-G123
Get ready to slip and slide your way through Gary Gygax’s classic module, The Glacial Rift of the Frost Giant Jarl (G2)! Here’s the twist: we are using the WEGS Old Skool Fantasy system. Fantastic heroes will be created in minutes and ready to go on a giant slaying expedition. Don’t worry about the system; just worry about the frost giants and staying alive. Rules taught – all you need is a sense of adventure to get started. Bring your lucky 2d6 and 2d10 (%), the only dice you’ll need to play WEGS. Let’s dungeon party like it’s 1978 (but with that ridiculously wacky WEGS system).

Saturday – June 18 – 8pm – Dingbitt’s Dunge O Doom
A rag-tag party of sword-n-sorcery heroes are plunged into the randomly generated dungeon run by Dingbitt, a devilish halfling rogue. His magic dungeon is chock full of treasure, traps and monsters. The deeper the party delves, the bigger the booty (and the greater the peril, of course). It is up to the heroes to decide what it shall be: fabulous trove, worthy opponents or, perhaps, just to find a way out? Priorities change fast after you leave Level 1! The session begins with a quick WEGS Old Skool Fantasy character generation. Four dice fuel the game (2d6 and 2d10) and the rules are designed for full throttle sword-n-sorcery exploits. Fun rules. Wild dice rolls. Wicked adventure!

>> More GameWick Origins Event Details <<

>> Sling and Swing the WEGS on that Facebook Thingy <<

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Cast & Blast: Ill Will and Trotting Torches

February 27th, 2016
Cast Blast

Blog-Pic-CastBlast-600Time for a couple new spells for the Wegswyrld; did you learn the ones that were in our first Cast & Blast post?!? Below you will find one for the Mage and one for the Sage (we gotta keep the party balanced, right). We go heavy on the flavor text here, so the “spell descriptions” contain lots of little breadcrumbs to allow your mind to meander deeper into the Old Skool setting.

Detect Ill Will (Mystic)

The spell allows the sage to discover if a target possesses evil intentions and/or the nature of its baleful demeanor. The target may be a person/creature from any of the known realms (Magic or Mystic) or an item charged with a malevolent purpose. The intentions of a mundane creature, with no interest in the affairs of mortals, will send off a mostly neutral vibe. For example, a venomous spider is just doing what it does naturally and (probably) has no truly evil intent. Even a spider enchanted to an unusually large size via spellcraft is not evil-minded per se (despite its magically oversized physical proportions). This is not true if that same spider is under a warlock’s Dark Bidding spell. Such, too, is the case with Ethereal Guardian Spiders, malicious creatures from the magic realm, who take delight in preserving and torturing their victims. Lastly, if a Mage casts an Oblivion Portal on her study door with the evil intent to whisk away the first person who dares to knock and disturb her, neither the door nor the spell are the evil-doers here. The mage within, however, will wildly radiate some ill will.
Target: Self
Type: Special Effect
Range: 2 x SPS squares
Use: Normal.
Upkeep: SPS innings is max duration.

Trotting Torches (Magic)

The spell conjures a quartet of magic torches, which hover in the air around a specified target (within 12 SQR). These are wisps of ethereal light that have been pulled forth from the Etherlands. These can be clustered to appear as a single bonfire or as a group of adventurers marching along (trotting at a rate of up to 8 SQR per inning). Oft times, they are simply conjured for chamber illumination (each light illuminates two squares in all directions, a cumulative effect if clustered). At the spante, and if within a 12 SQR range, the mage can control where each moves and how high/low they float. Optionally, the mage can send the lights off in any direction up to 48 SQR away. A torch beyond a 12 SQR range cannot be recalled or controlled. A torch beyond a 48 SQR range fades completely in four innings (as they all will if the spell is not maintained); their light is not instantly extinguished.
Target: Other
Type: Special Effect
Range: 12 square control. 48 square upkeep.
Use: Normal
Upkeep: 1 spoint per spante (regardless of number of torches remaining). Light lingers for 4 innings beyond upkeep.

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Goin’ Old Skool: Gary Con VIII (2016)

February 20th, 2016
Conventions, Gary Con, News, The WEGS Fray

NO ROLL HERO SHEETGary Con VIII is just a dice throw away (March 3-6, 2016)! We’re more than ready to unfurl the old battlemat, set out the minis, and roll those wacky-shaped dice!

Here’s our at-a-glance WEGS Old Skool Fantasy event menu. All sessions are introductions to WEGS, our Wickedly Errant Game System. It is a system inspired by the earliest days of Dungeons & Dragons. Rules will be taught, so don’t be afraid to jump into the fray with us.

Table numbers listed below for quick reference (but go by what is listed on the official Gary Con website). Site will also show if tix are available.

THURSDAY – March 3 – Classic Caves of Chaos
2pm  B2: Keep on the Borderlands (WOSF); 3.5 hours. Table: EG3-207
8pm  B2: Keep on the Borderlands (WOSF); 3.5 hours. Table: EG1-207

Blog-GaryCon16-G123FRIDAY – March 4 – Against the Giants!
10am  G1: Storming The Steading (WOSF); 3.5 hours. Table: EG3-211
2pm  G2: Rifting The Jarl; 3.5 hours. Table: EG3-211
8pm  G3: Playing With Hellfire; 3.5 hours. Table: EG1-204

Saturday – March 5 – Dungeons
10am  Dingbitt’s Dunge O Doom; 3.5 hours. Table: EG1-205
2pm  Dingbitt’s Dunge O Doom; 3.5 hours. Table: EG1-203

The Sat Nite Special: Sci Fi Double Feature
8pm Shuffling Horror: Pittsburgh 68; 2 hours. Table: LIN-105
10pm Shuffling Horror: Roswell 51; 2 hours. Table: LIN-105

Sunday – March 6 – Dragons
12pm  How Many Heroes Does It Take To Slay A Dragon? (III)
2 hours. Table: EG3-213

>> More Old Skool Event Details <<

>> More Against the Giants Details <<

>> The Story Behind Our Gary Con Dragon <<

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Trove Roll: Ogma’s Majestic Hammer

February 3rd, 2016
The WEGS Fray, Trove Roll

FB-Trove-Roll-77The exciting conclusion to our Turdragon Special trove roll post from Thanksgiving Day 2015! Thanks to some wild dice rolls, the delvers uncovered one of the holy-rolling relics of the Wegswyrld. We left the details of this item as a bloggo cliffhanger (and then promptly forgot about delivering you the details). Whelp… here they are in all their magnificent glory!

Ogma’s Majestic Hammer
Realm-Mystic
Charges: SPS charges per day.
Requisite Stat: Requires 88 Grace.
This hammer may be used in melee or thrown short range (RS x 2 squares). The Ark receives a +4 WS bonus for engaged strikes and a +8 RS bonus if thrown.

Charged Effects

Call Hammer (1 charge): If unobstructed, the hammer can be recalled to the hand of the thrower at the Spante.

Majestic Pain: (2 charges) a struck foe suffers (2d6 x SS) enchanted wounds (Mystic). SS=Spoint Strength. The number of spoints the user expends to fuel the charge (limited by the user’s SPS score).

Divine Radiance: (1 charge) The hammer can radiate mystic damage to all foes within 2 SQR of its impact point. All foes are struck for (d6 x d6) enchanted wounds. Those who the wielder considers allies are not affected by this damage.

Quirk
The Hammer may inflict Divine Radiance on any unworthy soul who dares to touch it. It may do so four times a day.

Odds-n-Gods, Vol I
(It will definitely be published before Odds-n-Gods, Vol II.)

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Against The Giants: Gary Con 2016

January 29th, 2016
Conventions, Gary Con, News, The WEGS Fray

On Friday at Gary Con this year, I am running a series of events in honor of Gary Gygax, the father of role-playing games. The series is composed of three consecutive events, each dedicated to exploring one of the classic adventure modules in Gygax’s “Giant Series” (aka the G series). Get ready to go head-to-head against the hill, frost, and fire giants. Actually, in this case, it would be head-to-kneecap…

Blog-GaryCon16-G123For convention play, games will focus on each module’s key scenes and encounters, allowing players to face some of the best challenges and most fearsome opponents found in these classic modules. WEGS Old Skool Fantasy rules will be used to run the encounters.

The Wickedly Errant Game System allows quick character generation and encourages over-the-top heroic encounters. In each session, players will get to experience the full gamut of adventure gaming: from rolling up characters to taking a heroic last stand. All rules will be taught.

Here’s what’s on our giant menu:

G1-Storming the Steading (WOSF)
When: Friday @ 10am – 2pm
Get ready to take on some Hill Giants and their friends as we throw down the classic Gary Gygax module, Steading of the Hill Giant Chief (G1). What will your band of heroes discover within the timber fortress of the Nosnra The Despicable!?!

G2-Rifting the Jarl (WOSF)
When: Friday @ 2pm – 6pm
Get ready to slip and slide your way through Gary Gygax’s classic module, The Glacial Rift of the Frost Giant Jarl (G2). What adventure awaits you in the icy stronghold of Grugnur, the Lord of Frost Giants?!?

G3-Playing with Hellfire (WOSF)
When: Friday @ 8pm – Midnite
Get ready to fan some giant flames, as you venture into the fiery realm of Gary Gygax’s classic module, Hall of the Fire Giant King (G3). Do you have what it takes to extinguish the plans of Dread King Snurre Iron Belly and his cohorts?!?

If you cannot join us for these sessions,
we are running several other WEGS Old Skool events at Gary Con.

>> Our Full Gary Con Menu Is Here <<

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Gary Con VIII: The Old Skool Menu (2016)

January 2nd, 2016
Conventions, Gary Con, News, The WEGS Fray

We are gearing up for our fantastic journey to Gary Con VIII (March 3 – 6, 2016), a yearly convention held in honor of Gary Gygax, the creator of Dungeons & Dragons. This is our third march to wondrous Lake Geneva, WI – the place where fantasy roleplaying games were born. We have prepared a sumptuous menu of WEGS Old Skool Fantasy events to sate the hearts of those seeking marvelous adventure.

NO ROLL HERO SHEETAll sessions are introductions to WEGS (the Wickedly Errant Game System), a system that is a homage to the earliest days of Dungeons & Dragons. Rules will be taught. Our Old Skool Fantasy is designed for over-the-top dungeon crawl fun; character creation is a breeze and the heroic action is epic. Here’s what’s on the menu:

B2 Keep on the Borderlands (WOSF)
Thursday @ 2pm and 8pm. Duration: 3.5 hours.
Get ready for classic dungeon crawling fun! We’re cracking open Gary Gygax’s module Keep on the Borderlands and heading straight into the dread Caves of Chaos. The cultists and minotaur and owlbear and oozes are waiting! Maybe even a wight if you pick the wrong cave. Fantastic heroes will be created in minutes and, moments later, face-to-face with terrible foes.

March 4th! Events
Friday. Three Events: 10am, 2pm, and 8pm.  Duration: 3.5 hours.
We have a special series of games planned for Friday, March 4th, the day designated as GM Day in honor of Gary Gygax (who passed away on March 4th, 2008).  This full event info is posted here: Against The Giants at Gary Con.


Dingbitt’s Dunge O Doom (WOSF)

Saturday @ 10am and 2pm.  Duration: 3.5 hours.
A rag-tag party of sword-n-sorcery heroes are plunged into the randomly generated dungeon run by Dingbitt, a devilish halfling rogue. His magic dungeon is chock full of treasure, traps, and monsters. The deeper the party delves, the bigger the booty (and the greater the peril, of course). It is up to the heroes to decide what it shall be: fabulous trove, worthy opponents or, perhaps, just to find a way out? Priorities change fast after you leave Level 1!

The Sat Nite Special: Sci Fi Double Feature
Saturday @ 8pm and 10pm.  Duration: 2 hours.
Get ready for some retro chills and thrills! We have back-to-back sessions of our Shuffling Horror game planned. Pittsburgh 68 kicks off at 8pm for those who like Night of the Living Dead style zombie survival fun. Roswell 51 kicks off at 10pm for those who like 1950s space invasion horror.

Last but not least… our Gary Con finale…

How Many Heroes Does It Take To Slay A Dragon? (III)
Sunday 12pm – 2pm. Duration: 2 hours
Come join the dragon-slaying party and let’s find out. This will be the third time we have asked this question at Gary Con. The answer was not nine in 2014. The answer was not ten in 2015. Players are herewith warned: Mighty Jrragnaraffen, the magical glaive dragon, has had yet another year to recoil and grow larger. Screaming and running off the edge of the battle mat is always an option. New players are most welcome as the WEGS Basic Old Skool System (BOSS) rules will be used. No character sheets: just pick your class (Warrior, Ranger, Mage, Sage, Trickster), take five poker chips, four dice, three skill cards, and you are ready for adventure.

>> More info about our Gary Con dragon here <<

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