June 30th, 2017
The GameWick Gang will be at Dex Con (July 5-9, Morristown NJ ). We’ve got an exhibit space and some really big news to share: our super summer sci-fi release, Roswell 51, is done and will be with us! You can check out this new game before its official release at Gen Con this summer. Roswell 51 looks awesome and the long-awaited Shuffling Horror Shuffle Board is out-of-this-world!
Our DexCon 20 Event Blurbs
We have plenty of Shuffling Horror games on the DexCon event grid! This is the con where our local friends and fans get to go full throttle with us – or just stop by and check out what’s going on!
Thursday
8pm – 10pm Shuffling Horror: Roswell 51
Friday
8pm – 10pm Shuffling Horror: Roswell 51
10pm – Mid Shuffling Horror: Pittsburgh 68
Saturday
11am – 1pm Shuffling Horror: Roswell 51
2pm – 4pm Shuffling Horror: Roswell 51
8pm – 10pm Shuffling Horror: Roswell 51
Roswell 51
System: Shuffling Horror
Shuffling pods, blobs and UFOs! The Time: 1951. The Place: Roswell. The Problem: Outer Space Invasion! Cinematic thrills await in Roswell 51, a card-n-dice game that plays like a 1950s space invasion flick. Survivors must watch the skies and fight for their lives as a central dealt hand of cards reveals horrible events and menacing aliens. One player commands these aliens, while all others try to thwart their efforts and stay one step ahead of the shuffle. If a player is eliminated, they don’t stop playing–they just beam back into the game as a pod person. Just who will be standing when the screen fades to black?
======================================================
Pittsburgh 68
System: Shuffling Horror
Slow moving zombies rule! The Time: 1968. The Place: Pittsburgh. The Problem: Zombies! Thrills and chills await in Pittsburgh 68, a card-n-dice game that plays like a creepy, classic zombie movie. With each passing turn, the cards reveal the movie’s horrid events and ravenous zombies. Players do their best to stay one step ahead of the zombie shuffle as they face an ever growing zombie problem (which they might end up being a part of). Just who will be the last one standing when the screen fades to black? Pittsburgh 68 is the first release in GameWick’s Shuffling Horror line.
Shuffling Horror Awaits!
See More »
June 28th, 2017
Backer Update #40: The Invasion Begins!
I returned from my cross-country trek with a carload of Roswell 51 games and – PHEW! – my car fit just enough cases for our backer rewards. Here’s a pic of our stockpile and some members of our shipping department… (See more pics and read full backer update here.)
See More »
June 5th, 2017
The Caves of Utter Chaos dungeon crawl adventure started out as a fun riff on Gary Gygax’s Keep on the Borderlands; something that would fit neatly into a three-hour event slot at Gary Con IX. After a week of fleshing out the dungeon and its monsters, I decided to leave the dungeon for a bit and take a stab at the base of operations for the adventurers. That’s when the Winterworn Keep came into view. (Click to see all prior Caves of Utter Chaos thread posts.)
Perched above the valley where the Skewered Mountain squats is the imposing Winterworn Keep. Those within this stronghold maintain a careful watch over the chaos bubbling below. It is a half day’s march down a treacherous cliff-side trail to the valley o’ chaos, and then another full day’s trek to the Skewered Mountain. The winding trail down is patrolled and fortified for defense against enemy forces (who might attempt to use the trail to assail the keep). The keep’s escalated positioning is so very strong that only an insane army would mount such an assault. But, then again, that’s exactly the type of enemies dwelling in the Caves of Utter Chaos.
Is that an ogre swinging from the gibbet?
The Winterworn Keep is the spearhead for the Thundervold, a stepped plateau that gradually descends to the civilized lands of the Wegswyrld. The plateau itself is sandwiched between two very angry mountain ranges known for their thunderous outbursts that shake the mountains to their very root. Just as sailors who take to the open sea, those who live in the Vold are certain of their courage.
The Thundervold plateau contains eight small kingdoms. Winterworn Keep is located in Hrootdurn, the northernmost and, in winter, coldest kingdom. Together the eight kingdoms are known as the Thunder Lords and they are allied as one to protect the Vold. Each kingdom dedicates a strength of warriors to the Winterworn, as that stronghold is the Vold’s wall against a chasm of chaos.
I noted in Part II: Monsters that, once created, the Caves of Utter Chaos dungeon started filling up with monsters, seemingly on its own volition. The same was now occurring at the Winterworn Keep, as a beacon for its stalwart inhabitants. Once again, the module was expanding beyond its needs – and a large unexplored swath of the Wegswyrld map was coming to life. My mind kept opening doors that one need not open for an intro crawler. Just who was in charge of this dungeon outing?!?
While the Winterworn Keep was becoming a pretty cool place to start the adventure, there was that half-a-day trek down the trail and another full day hike unto the Skewered Mountain. All this before the adventure even started! Might as well just add a tea-party beforehand and call it “There and Back Again”.
No… I needed a base camp closer to the Skewered Mountain and Caves of Utter Chaos.
Welcome to Yown Town, folks!
See More »