January 27th, 2018
The Dice Hog just wants to remind all his friends that Dice Hog Day is right around the corner – February 3 (the day after those other hogs makes their prediction). He’s got his own method for predicting the end of winter (and one that’s way more fun than the method used by those other hogs). Yup… it involves dice! His rules are below this pic. Note that this pic does not show current snow accumulations at GameWick HQ; it’s just a shot from 2016 that the Dice Hog loves… Such a ham!

RULES OF PLAY FOR DICE HOG DAY!
On Feb 3, you roll a pair of dice into your yard; give them a good toss (but not so good that you won’t be able to find them). Then, just follow these rules:
1. Dice must stay where they land for seven days, untouched.
2. When there is no snow on them whatsoever, none, the dice result is multiplied by two. However, two special rules apply to this result (it wouldn’t be very GameWicky if we didn’t have some “hot numbers”):
Snake Eyes (1,1) – Winter is officially over and you can put the snow shovels away immediately.
Boxcars (6, 6) – Uh Oh! There’s probably more snow coming. Bring dice back inside and wait for next storm. Then repeat process as if it is Feb 3 all over again.
We’ll keep you posted on our 2018 Dice Hog Day results!
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January 26th, 2018
Big news for our fans in Canada! Our Shuffling Horror line is now available via Starlit Citadel in Vancouver, BC. They’ve got both Roswell 51 and Pittsburgh 68 in stock. If you’re in the Vancouver area, check out their store. If not, visit their great online shop that can ship anywhere! Starlit Citadel was a huge help during our Roswell 51 kickstarter fulfillment and we’re glad that they are now stocking our games.
The Alien Warlord was so excited that he zipped up there from Roswell to snatch the first copy!

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January 19th, 2018
Hey Old Skoolers – some exciting news for you! We’ve been secretly working on our Old Skool spellbook. Right now, we’re looking at thirty new spells for the Mage and Sage. That’s thirty new spells each. Casting and blasting is gonna blow off the roof! Just what will player’s do with all these new spells? Well, we’re not 100% sure, but we’re hoping you (yes – you!) give us some feedback (via facebook, email, whatever). Once a month, we’ll give you a glimmer at the new spells. Some have been playtested, some not. One thing’s for sure, these suckers are long overdue!
Gigantify (Mage)
One man-sized target increases in size and strength. The target’s Warrior Strength and Move scores increase by +2 points and Wounds increase 100 points. The target doubles in physical size, as do their personal effects, clothes, and weapons. Magic or enchanted properties of such items do not change. The hulky friend must stay within range of the mage.
Target: Self/Other
Type: Special Effect-Touch
Range: 12 SQR
Use: 4 x per day
Upkeep: Normal
Cudgel (Sage)
The sage summons a mystic cudgel that allows 2 attacks per action. For the sage’s attack roll, Grace is tested instead of Prowess. The cudgel inflicts (d6 x SPS) wounds. The cudgel inflicts (d6+4) x SPS wounds versus creatures of the magic realm, however the sage is allowed only one such attack per action. The wounds are normal, not enchanted. A foe is allowed normal invulnerability checks.
Target: Self
Type: Attack
Range: Engaged SQR
Use: 4 x per day
Upkeep: Normal
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