The WEGS Fray

BOSS RPG | Basic Old Skool System

Are you ready for the BOSS? We are in full-throttle play test mode with our new Basic Old Skool System. For our WEGS Old Skool…

GameWick News

Big News! The New GameWick Games Shop is Live!

And here to celebrate with us is the talented Mr. H.P. Lovecraft who stars as The Night Clerk in Shuffling Horror: Innsmouth 32! (The Innsmouth…

Shuffling Horrors!

Big News! The New GameWick Games Shop is Live!

And here to celebrate with us is the talented Mr. H.P. Lovecraft who stars as The Night Clerk in Shuffling Horror: Innsmouth 32! (The Innsmouth…

My Zombie Valentine 2015

February 13th, 2015

An Un-Dead Giveaway

What? It’s Friday the 13th and Valentine’s Day all in one weekend?!?

Guess we have to do something special for our friends and fans then! Here goes…

We all have a favorite little game shop, game cafe, or local gaming convention that we just love, right? So, for Valentine’s Day, why not nominate them to win a copy of our creepy little zombie game, Shuffling Horror: Pittsburgh 68!?!

How? Visit the GameWick Games Facebook and locate the MY ZOMBIE VALENTINE 2015 thread. In the comments of this thread, nominate your local game shop and/or favorite local convention by posting their name. Four game prizes will be awarded. Stores/cons can use the game for their demo library, as prize support, or as they wish!

One submission per person. Store/Con must be located in the U.S.A.

Click this pic to go to the GameWick Games facebook!

(Full contest rules below picture.)


Hey! While on our facebook page, please like us, too!

-Submission Rules-
Submissions end at 11:59 pm on Sunday, Feb 15, 2015. Please tag the store/con facebook page in your comments (using the @ function). If the store/con does not have a facebook page, please provide some town/state details (or even their website). Submissions can also be sent via the form on our Contact Us page.

-The Prize Give-Away-
Four prizes will be awarded:
>>One prize for the store for the most number of mentions.
>>One prize for the local convention for the most number of mentions.
(If a tie, the winner of the category is determined by a roll of a die.)
>>Two prizes via random drawings from all remaining entries!

In addition, each and every store submitted will be contacted with a super special deal on our games.

-The Mighty Fine Print-
Stores/Conventions must be located in the USA.
One entry per person. You can nominate both one store/café name and one local convention!
Only submissions on the designated thread are considered.
Usual mumbo jumbo about our right to modify the contest if something wacky occurs…

–Why The Heck Are We Doing This?!?–
This is the first time we are doing such a give-away and there may be some unexpected bumps along the way (our apologies in advance). Our intent is to have our friends and fans introduce us to some stores/conventions who we might not have heard of (or who have not heard of us). We are building our little game company one brick-n-mortar store at a time and we love the efforts of local conventions.

We appreciate everyone’s help in our efforts to stay little but get big!

Keep on gaming and loving and loving gaming!


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Dead Don’t Walk: Zombie Radio Waves (S5.E9)

February 12th, 2015

“Dead Don’t Walk” is our weekly Walking Dead recap
for fans of our Shuffling Horror: Pittsburgh 68 game.

Season 5, Episode 9
What Happened and What’s Going On

Rick Grimes and friends are back on the road with a mission to find a new sanctuary: a fabled housing community that is some 500 miles from Atlanta. As we all know, such a sanctuary card does not exist in the Shuffling Horror deck! After an uneventful ride in The Car, the survivors arrive at  a quiet little gated community (albeit a fortified one). It’s a bit too quiet, and they soon make some grisly discoveries (like everyone is dead or pulled in half). The deck deals them some Lone Zombies shuffling about, but nothing that can’t be controlled. It’s a low danger reel.

(C) 2014 GameWick Games LLCBack-to-back plot device cards appear: If We Only Had A…, which sends off Rick, Glenn, and Michonne to find supplies and weapons. Glenn finds The Bat!  Noah hits his Breaking Point and runs off. Tyreese follows and the deck deals the Director a Surge. The Director focuses all these attacks on Tyreese, who <encoded spoiler> “fails to flail”.

Yup – the big guy has been bit! As Tyreese loses strength, Noah runs back to alert the group. In his delirium, Tyreese sees lots of Familiar Faces (like every survivor who bit it in the last two seasons) and they’re all offering him some final words of advice. Some point out that maybe he should have used more spoints for his flail test. Others tell him that he did everything he could and it will all be all right.

The episode ends with the group rushing Tyreese back to The Car and driving off into the sunset.

Will resting in The Car help Tyreese at this point?

You’ll have to watch the episode to see how this reel ends…


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Going Old Skool: Gary Con 2015

February 10th, 2015

It’s time to polish the old battle axe, tighten that chainmail skirt, and pack those potions: we’re getting ready for our trek to the kingdom of the Gygax! That’s right, GameWick Games is heading to GaryCon VII in Lake Geneva, WI (March 26-29)! Lake Geneva is THE place where Dungeons & Dragons got its start and the home of the game’s creator, Gary Gygax. Both TSR Games (the original publishers of D&D) and Gen Con (now the largest tabletop gaming convention in the US) were started here by Gary as well. This convention is held in Gary’s memory and is a celebration of his life and works.


Like Gandalf the Grey, Gygax took us on an unexpected journey to a fantasy world where we could create heroic characters, swing swords, cast spells, and meet dragons head on.

This is our second Gary Con. For our WEGS Old Skool Fantasy events this year, we will be once again rifting on Gary’s classic adventure module, Keep on the Borderlands (1979). This is a module that you can never run too many times! We even have a special event called A Plump Half Dead Merchant and His Wife which is based on a few trapped characters Gygax placed in this dungeon module.

Con attendees will also find a few of our own wickedly fun adventures on the menu: Elf Walks Into A Bar, Dingbitt’s Dunge O Doom, and Just How Many Heroes Does It Take To Slay A Dragon? (Part 2). We ran Part I at Gary Con last year – the dragon was not slain and will be back with a vengeance!

For players who don’t know what WEGS Old Skool Fantasy is all about, that is no problem! Rules will be taught at each session. This sword-n-sorcery system was inspired from the basic Dungeons and Dragons rule set (1979), and focuses on easy character creation and all-out dungeon adventure. WEGS, the Wickedly Errant Game System, revels in unfettered heroic action and dramatic dice rolls.

Join us for some wicked adventure in the place where it all began!

Come celebrate “a life well played” at Gary Con.

Come celebrate the life of Gary Gygax.

(For our full WEGS Old Skool Fantasy event listing at Gary Con, click here.)

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Gary Con VII: The Old Skool Menu

February 10th, 2015

Old Skool Fantasy at Gary Con 2015

Visit the Gary Con website
for full details on how to attend and sign up for an event.

Join us for full throttle sword-n-sorcery action at Gary Con 2015 (March 26 – 29). Here is a full list of the WEGS Old Skool Fantasy events we will be running at the convention. All rules taught! All you need is a sense of adventure to join in the fun!

B2 Keep on the Borderlands (WOSF)
When: Thurs @ 2pm and Sat @ 11 am
Duration: 2.5 hours
Get ready for classic dungeon crawling fun with a whole new system! We’re cracking open the Gary Gygax’s module Keep on the Borderlands and heading straight into the dread Caves of Chaos! Fantastic heroes will be created in minutes and, moments later, face-to-face with terrible foes. The cultists and minotaur and owlbear and oozes are waiting! Maybe even a wight if you pick the wrong cave.

A Plump Half-Dead Merchant and His WifeNO ROLL HERO SHEET
When: Thurs and Saturday @8 pm
Duration: 3.5 hours
One line of descriptive text in Gary Gygax’s Keep on the Borderlands module provides the inspiration for the title of this adventure and its plot. The party starts as prisoners chained to the wall in the dread Hobgoblin lair (Cave F, Room 24). When the game begins, each player selects one of the six prisoners to play: the plump, half-dead merchant (scheduled to be eaten tonight in a special banquet); the merchant’s wife (also slated for the big feast); one of the two men-at-arms who serve as a guard for the merchant; the orc who will fight goblins and hobgoblins gladly; or, perhaps, a crazy gnoll. Can this group band together and find a way out? Or are they just doomed to hang around for dinner?


Escape From The Dwarf Lord’s Tomb (WOSF)
When: Thurs and Fri @ 11 am
Duration: 2.5 hours
A fellowship of Dwarves, Elves, Gnobbits and Humnz are trapped in a Dwarven mine with only one way out – FIGHT! As wave after wave of hobgoblins, orcs, and ogres appear, the party must pull together and make a heroic last stand. This scenario is designed to guide players through their first Old Skool Fantasy character creation and show off the explosive combat encounters of WEGS, the Wickedly Errant Game System. If you’re lucky and things go really bad, you will learn about LAP and NDE (Lost Action Phases and Near Death Experience rolls)!

Play WEGS!

The cultists and minotaur and owlbear and oozes are waiting! Maybe even a wight if you pick the wrong cave.

Dingbitts Dunge O’ Doom (WOSF)
When: Fri and Sat @ 2 pm
Duration: 3 hours
You ain’t done dungeon til you done Dingbitts! A rag-tag party of sword-n-sorcery heroes are plunged into the randomly generated dungeon run by Dingbitt, a devilish halfling rogue. His magic dungeon is chock full of treasure, traps and monsters. The deeper the party delves, the bigger the booty (and the greater the peril, of course). It is up to the heroes to decide what it shall be: fabulous trove, worthy opponents or, perhaps, just to find a way out? Priorities change fast after you leave Level 1!

Elf Walks Into A Bar (BYOT)
When: Friday 8 pm
Duration: 3 hours
A rag-tag assortment of adventurers are having a real slow night at the Tongue of Dung, a seedy tavern in the bad part of a town called Ikkspatt. Never a dull moment in this joint. In one dark corner, an Elf Mage sleepily stares over her spellbook while her pet gargoyle looks hungrily about for scraps. Another table has a quartet of furry-footed Gnobbits getting way too loud with their “Shire this…” and “Shire that…” nonsense. And why does the village body snatcher keep going out to his cart to “count the bodies”? It is only a matter of time before someone says or does something that causes all hell to break loose. A rip-roaring intro to WEGS, the Wickedly Errant Game System. Bring Your Own Tankard.

How Many Heroes Does It Take To Slay A Dragon? (II)
When: Sunday 11am – 1:30pm
Duration: 2 hours
Come join the dragon-slaying party and let’s find out! New players are welcome to join us in this free-for-all dragon brawl. We will wrap up character creation in minutes, declare marching order, and then bring out the fire-breathing beasty. Feel free to bring characters played at our other Gary Con events (even last year’s if they survived). All heroes will be roasted in due course. Players are herewith warned: Nine players tried to dispatch the dragon last year and failed. She has had a year to recoil and grow larger. You will need to plan accordingly. Remember: screaming and running off the edge of the battle mat is always an option.

(Read lots more about our Gary Con dragon here.)


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Feb 3 – Dice Hog Day!

February 2nd, 2015

Greeting GameWick-ers!

Put that groundhog back in his hole and celebrate Dice Hog Day instead!


Here at GameWick HQ, we celebrate Dice Hog Day on February 3rd. We’ve started our own little tradition for winter prediction by tossing a pair of dice into the frosty wasteland outside our door. When the snow finally melts, we go out and find them. The result of the dice roll predicts just how long winter is going to last. Of course, we have some house rules for how to play along…

1. Dice must stay where they land for seven days, untouched.

2. When there is no snow on them whatsoever, none, the results are read as follows:

Snake-eyes: Woo Hoo! Winter is officially over and you can put the snow shovels away.

Boxcars (two sixes): Uh Oh! There’s probably more snow coming. Bring dice back inside and wait for next storm. Then repeat process as if it is Feb 3 all over again…

All Other Results: Multiply the dice total by 2. This is the number of days until spring.

And that’s how we roll out winter in these parts…

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