January 21st, 2019
The WEGS Fray
If your rpg doesn’t make your characters feel like they are epic enough to be on a rock album cover, they might need a little a WEGS Old Skool Fantasy in their life! Unfortunately, we’re out of print ’til we get the reboot rules done… Hang in there, Old Skool-ers, your rock-n-roll rpg dreams will come true later this year!
WEGS – it’s just a Wickedly Errant Game System!
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January 12th, 2019
Conventions, Gary Con, The WEGS Fray
Where: Gary Con!
When: Thursday, March 7th
Time: 7 – 10pm
System: WEGS Basic Old Skool System (WEGS BOSS)
I kick off my Gary Con 2019 events with something near and dear to my old school heart, an adventure inspired by a block of descriptive text from Gary Gygax’s epic adventure module, The Keep on the Borderlands. Back in the 80s, this was THE module that introduced many to basic Dungeons & Dragons. Within the module was the Caves of Chaos, a maze of dark tunnels to lure inexperienced heroes to their doom. In my very first game, my Elf quickly fell under a swarm of rats just shortly after character creation (Cave A, Room 2). I was hooked.
In another nearby cave complex dwelt the fierce Hobgoblins – it is there we find the “plump half-dead merchant”, his wife, and four other prisoners chained to the wall. The merchant and his wife’s time is running out as both are slated to be eaten that night! It is here that our adventure begins. Each player selects one of the six prisoners to play: the half-dead merchant (who begins with half HP!), the merchant’s wife; one of the two men-at-arms who serve as guards for the merchant; an orc (who will fight goblins and hobgoblins gladly) or, perhaps, a crazy gnoll.
Players also begin by picking a class for their character (Fighter, Magic User, Cleric, Thief, Ranger) – and then the game is afoot! In a prior session of this adventure, the merchant’s wife was a magic-user and became the group’s leader. In same game, the crazy gnoll thief just ran off, deserting the others to fight on their own. Twists and turns await!
Can the group band together and find a way out – or are they just doomed to hang around for dinner?
Find out with WEGS, the Wickedly Errant Game System. Rules taught!
Here’s a link to our full menu of Gary Con events!
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January 5th, 2019
Conventions, Gary Con, The WEGS Fray
Now in its eleventh year, Gary Con XI is held in honor of Gary Gygax and celebrates his “life well-played”. The convention is set in Lake Geneva, Wisconsin, the town where the Gygax family lived, the first Gen Con was held, and TSR (the original publisher of Dungeons & Dragons) was based. It is run by the Gygax family and attended by many who played alongside Gary in the early days of the tabletop roleplaying game hobby.
For D&D fans, Gary Con is a destination gaming experience that cannot be beat! Below is the full menu of the events I am running there this year. Description blurbs for all of these events will follow in another post.
Overall, this is a good mix of old and new WEGS Old Skool Fantasy events. Designed for full-throttle sword-n-sorcery adventure, WOSF is heavy on the dungeon fun sauce. At some sessions, I’m playtesting a new intro system call the BOSS (Basic Old Skool System) which evokes an early D&D vibe. New players are welcome at all events. All rules taught!
There’s a few Shuffling Horror games creeping about the schedule, too, including the next Shuffling Horror release, Innsmouth 32, and a Pittsburgh 68 expansion called Cannibal Creeps (a special Gary Con sneak peek).
Something old, something new, and always something completely offbeat for our Gary Con friends and fans!
Wick’s Old Skool Menu : Gary Con 2019
Thursday
10 am – 12 pm Shuffling Horror: Roswell 51
12 pm – 2 pm Shuffling Horror: Innsmouth 32
7 pm – 10 pm A Plump Half Dead Merchant And His Wife
10 pm – Mid Shuffling Horror: Pittsburgh 68-Cannibal Creeps
Friday
11 am – 1 pm Shuffling Horror: Innsmouth 32
2 pm – 5 pm The Caves of Utter Chaos (BOSS)
8 pm – Mid Tomb of Utter Horror (WOSF)
Saturday
11 am – 1 pm Shuffling Horror: Innsmouth 32
2 pm – 5 pm The Caves of Utter Chaos (BOSS)
8 pm – 10 pm Cast & Blast: Beyond Thunderdoom
Sunday
11am – 1 pm How Many Heroes Does It Take To Slay A… Beholder?!?
A Beholder?!? Yup… I plan on ending the con with a total party kill!
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December 26th, 2018
The WEGS Fray, Trove Roll
The annual rolling of the trove begins! Twelve hot-out-of-the-oven random trove rolls are coming at you from now until the New Year. Jumpin’ Jazzophat, that’s more than one a day!!! The slots will be filled in as we continue the roll out.
Can you handle this TROVE OVERLOAD!?!
On the first roll of WEGS-mas my GM rolled for me…
Mystic Potion: Fear My Lyrd
Realm: Mystic. Success Roll: 88%.
Potion strength : 8 SPS.
Duration: 2d6 innings (upkeep starts when duration ends).
On the second roll of WEGS-mas…
Large Helmet +3 ARM% + Fearsome Attribute
Large helm usually adds +3% to Armour, but this is doubled to +6% due to its fearsome attributes (horns, dragon plume, nasal guard, or full visor as per Kreator’s whim).
On the third roll of WEGS-mas…
Silvervine Elf Cloak
Realm: Magic. Charges: 4 per day.
When worn, this cloak of woven silvervine grants the wearer (2d6+4) Grace rank.
Astral Glow (charged effect): Emits a silvery glow, 2 SQR radius for 8 innings. All within glow gain 44% enchanted invulnerability and are invisible to ethereal creatures. No ether creature can enter the glow.
On the fourth roll of WEGS-mas…
Enchanted Sheath : Scabbard of Fire
Realm: Magic. Charges: 4 per day.
Made from the hide of some enchanted beast of fire, this sheath imbues its weapon with four enchanted charges per day. Each charge causes (d10 x 4) elemental/enchanted wounds to those it strikes. Re-rolls of 1 is automatic for charged damage die rolls; for a spoint, the player can gain RR2s as well. Special Effect: Afterburn. Those wounded by the charged effect suffer an additional (2d6 x 4) normal wounds for the next two spantes.
On the fifth roll of WEGS-mas…
+2 Short Sword
On the sixth roll of WEGS-mas…
Mystic Potion: Sphere of Light
Realm: Mystic. Success Roll: 88%.
Potion strength : 8 SPS. Duration: 2d6 innings (upkeep starts when duration ends).
On the seventh roll of WEGS-mas…
Bow of Quickening : Short Bow
Realm: Neutral. Charges: 4 per day.
1 fire action per charge, no aim action required.
On the eighth roll of WEGS-mas…
Enchanted Arrows : Piercer Arrows, 8
Opponent suffers (d6 x 10)% Invulnerability penalty on strike.
On the ninth roll of WEGS-mas…
Breast Plate, Leather. +5 ARM%
No move penalty.
On the tenth roll of WEGS-mas…
Medallion of Protection : Resist Fear
Realm: Neutral. Charges: 8 per day. Success Roll: 88%. Strength: 8.
Automatic Resist Fear, from inning to spante (or vice versa).
On the eleventh roll of WEGS-mas…
Mystic Staff : Bless With Fire
Realm: Mystic. Charges: 4 per day. Success Roll: Grace%. Strength: 8.
Each use expends one charge.
On the twelfth roll of WEGS-mas..
Potion of Wounds: Heavy Brew
d% wounds healed.
A very merry WEGS-mas to all – hope to see you WEGS-ing around the game table in 2019!
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November 22nd, 2018
The WEGS Fray, Trove Roll
It’s the great rolling of the turdragon trove! There are six different trove tables in the never-released Odds & Gods Volume I guide : Armour Trove, Weapon Trove, Minor Trove, Major Trove, and Massive Trove. Someday we’ll get that mighty tome finished, but in the meantime, here’s one randomly generated item from each of the aforementioned tables. Get stuffed on these!
Armour Trove : Helmet, Medium, +4 ARM%
Weapon Trove : War Hammer +2 WS
Loot Table : Mystic Potion, Blessed Warrior
Minor Trove : Bow of Quickening (Magic) Short bow.
4 charges per day. Each charge allows automatic fire action. No aim required.
Major Trove : Dimvault Bracers (Magic) +2 RS.
+12 INV%, enchanted (spell protection)
SPS charges per day. A charge allows either (a) night sight, (b) decrease foe’s invulnerability by 40%, or (c) enchant arrow with ethereal damage (2d6 x 4).
Massive Trove : Rod of Retribution (Mystic)
Requires 88% Grace to wield. +4WS damage to struck foes.
If attack roll is equal/less than wielder’s SPS, foe’s armour suffers 2d6 damage.
SPS Charges per day. A charge can be spent to either (a) inflict (d6 x SS) mystic fire damage to foe, or (b) all enemies within 4 SQR suffer (d6 x d6) enchanted mystic wounds. SS = spoints spent; the wielder uses their own spoints to power the weapon’s damage.
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May 4th, 2018
Conventions, The WEGS Fray
We are super excited for our return to Origins Game Fair this year! We’ve got a booth, a Shuffling Horror secret reveal, and a bunch of games on the grid! In addition, we’ll be running our classic Dwarf Walks Into A Bar scenario. It’s been a couple years since we did that! Many Old Skool fans were introduced to the WEGS system with this over-the-top tavern brawler. The synopsis: It’s a slow night at the Tongue of Dung, the seediest tavern in the worst part of rotting Old Ikkspatt, but not for long…”
There’s only one session on Saturday night, so you better ACT FAST!
(Our full Origins Event Menu is found here…)
Borkfu Awaits!
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