The WEGS Fray

BOSS RPG | Basic Old Skool System

Are you ready for the BOSS? We are in full-throttle play test mode with our new Basic Old Skool System. For our WEGS Old Skool…

GameWick News

Big News! The New GameWick Games Shop is Live!

And here to celebrate with us is the talented Mr. H.P. Lovecraft who stars as The Night Clerk in Shuffling Horror: Innsmouth 32! (The Innsmouth…

Shuffling Horrors!

Big News! The New GameWick Games Shop is Live!

And here to celebrate with us is the talented Mr. H.P. Lovecraft who stars as The Night Clerk in Shuffling Horror: Innsmouth 32! (The Innsmouth…

Trove Roll: Lucky Bones

November 28th, 2014
News, The WEGS Fray, Trove Roll

Dimlix the Dwarf slammed his hammer down hard upon the chest, causing copper coins to shoot out on all sides. He loved a good exploding chest (be it treasure or ogre) and, besides, he hated standing about waiting for the party’s thief, Jinko, to assess if the chest was trapped. It was easiest to just smash it and deal with the consequences.

Dimlix quickly fell to knee and sifted through the scattered copper, ever vigilant for a glint of something shiny or golden. It was, however, an old bone on a bit of rope that caught his eye. The Dwarf typically did not waste time on curiosities; he liked cash in hand and hated bartering trinkets to wizards. However, when he touched this thing, it grew warm in his hammer-hardened hand. “What manner of treasure are you?” he breathed upon it from under his heavy helm.

And then looked over at the Game Master for more info…FB-Trove-Roll-77

Lucky Bones

These are the supercharged bone fragments of a legendary magical or mystical creature. They possess a lingering power that aids those who keep them near. If their keeper is of the same realm, all he/she must do is to call down their power and it is immediately bestowed. If the keeper is not of the same realm, the power costs a spoint to activate.

The bones can be used thrice per day (three charges) and will be one of four types (roll a d6):

1-2: Allows holder to re-roll 1s and 2s on their Damage Die roll.

3-4: Allows holder to force their opponent to re-roll 5s or 6s on their Damage Die roll.

5: Allows holder to re-roll a failed Invulnerability test.

6: Allows holder to force an opponent to re-roll a successful Invulnerability test.

Olde Bones: There is an INI% chance that the bones possess all of the abilities noted above.

Now… Let’s roll this out and find out what kind of bones we have!

First, roll a d6 to determine realm: Magic or Mystic.
–Roll a d6: 1-3 Magic, 4-6 Mystic.  I roll a “4”. These bones are Mystic.–

Second, roll a d6 to determine the type of bones (on the table above).
–I roll a “4”. An opponent re-rolls 5s or 6s on their Damage Die roll.–

Third, check if these are Olde Bones via an INI Roll, (2d10 + 2d6)%.
–I establish a 21 INI% base, but roll 26% on the test. No such luck!–

The Game Master can now tell Dimlix what he has found: a bone from a mystical beast, one that would be fearsome enough to force an attacker to quiver at their sight. But what beast? And what bones? The Kreator thinks hard and has a flash of inspiration:

“You hold in your hands the talus of the mystic androsphinx.

Each time you call upon it, a terrible roar shall make your foe quake!”

Dimlix the Dwarf takes a moment to secure the talus to his belt.

His gaze turns back to the Game Master…

“And how many copper pieces did you say there were?”

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Trove Illustrated: Grandult Finds A Ring

November 15th, 2014
News, The WEGS Fray, Trove Roll

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Read the full story behind the picture here.

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Trove Roll: Enchanted Ring

November 8th, 2014
News, The WEGS Fray, Trove Roll

Grandult the Mage looked down at the iron grate in the dungeon floor and bemusedly announced, “In a hole in the ground there lived a Gnobbit…”  His adventuring party gathered round and looked down with him.

“It’s quite the nasty, dirty, wet hole, ain’t it?”, remarked Gurk the Goblin Ranger as he bit into a fresh rat.

“How long have you been thus trapped, oh Gnobbit?”, Grandult asked.

A suffering voice from the shadows of the dungeon trap murmured, “About a week… Will you free me, kind Mage? I have valuable skills that may be of use to your party.”

“Your skills seem to get you stuck in some very tight spaces”, chortled the Mage.

“We shall pass!”

He turned to go.

“Wait!” cried the Gnobbit. There was a moment of silence. A furry hand came up through the grate. In its palm sat a simple golden ring…

“I can offer you this…”

It’s Random Trove Roll Time!

Enchanted Ring of…FB-Trove-Roll-77

This ring holds one Mage or Sage spell. There is INI% that it holds two spells (and these need not be from the same realm).

First, determine the percent chance that the ring holds that extra spell by rolling an INI score: (2d6+2d10).
–I rolled a 19 for my INI score.–

Second, make a D% roll versus this mark.
–I failed this roll; the ring holds a single spell.–

Third, select a random Mage or Sage spell by shuffling the WEGS Old Skool spell deck and drawing the appropriate number of cards.
–I drew this Mage spell:–

Jumpin’ Jazzophat

The wearer has the ability to jump like mad!

The ring holds four charges, which are spent to blast its spell (no Cast is required). The blast requires the wearer to succeed an INGENUITY% or GRACE% test (as per the spell). No charge is spent on failed activations and no spoints are due for a successful blasting. The wearer maintains the spell upkeep (Spante).

An amazing benefit of this ring is that the ring itself bears the enchantment, not the wearer. The spell functions at a  Level 4 blasting level. In this case, the ring grants the wearer four enchanted jumps (see spell description for full info).

Each dawn, if on the finger of its living (or even undead) host, the ring renews one of its charges; it cannot hold more than four. Note that a ring will not divulge which spell it holds unless it is on a host’s finger. It is the Kreator’s call whether removing the ring comes with a spoint drain penalty (similar to Fervor or Magic Drain). Enchanted rings do not like being separated from their host.

Grandult reached for the ring, but the Gnobbit quickly withdrew his hand.

“Free me first and the ring is yours…”

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Old Skool Aftermath: Origins 2014

August 10th, 2014
Conventions, WEGS Old Skool

We were able to squeeze in a game of WEGS Old Skool at Origins 2014, running the ever-popular scenario, Dwarf Walks Into A Bar. This time, however,  I had some tricks up my sleeve. To start, when the adventurers entered the Tongue of Dung tavern, they found the place completely empty. There was no Borkfu. No Runt. No drunken Dwarf slumbering by the fireplace. This place was D.E.A.D (with the exception of the Ogwump, the tavern’s massive Ogre barkeep). There was not a jot of danger to be found. Something was amiss!

The Cast of Character
For a pick-up game, we had eight players and full array of characters: a Humnz Warlock, an Elf Ranger, a Goblin Mage, a Gobin Nekromagiker, a Goblin Sage (yes, you read that right), a Gnobbit Trickster, a Humnz Warrior, and a Humnz Mage.

The Goblins were the Shroomeaters, a clan of some Wegsworld renown (mostly due to their chaotic casting of randomly selected spells and never-ending quest to find the Great Inverted Shroom of Happiness). They have been seeking that darn thing since Gen Con 2006!

But the clan’s true claim to fame is the Chaos and Doom that follows them wherever they go.

Like a pair of mischievous puppies, Chaos and Doom followed them into the bar that night…

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“It all started to go wrong when the Yewlulant kicked the Gnobbit.”

Part I – Enter the Yewlulant
Just as the Arks (characters) were getting uncomfortable on their stools, a screaming, gibbering, robed-and-hooded figure ran wildly into the bar. His screams sounded like a mad struggle to summon mystical energies. Above his head he held aloft a strange clay statue of a squatting frog-like creature with a many-tentacled face.  He ferociously kicked at those around him; the inquisitive Gnobbit got punted.

This strange figure was a Yewlulant, a member of a crazed order of Wegsworld summoners who tend to explode when their spell energies go amiss. Some believe this is mostly intentional. It sure looked like an explosion was a-coming. The adventurers had to do something fast or clear out!

It was a randomly cast spell that got the party started. The Goblin Mage found herself with a Jumping Jazzophat spell at her command. She decided it was best used to land on the Yewlulant’s head (well, actually the statue that was held above his head). Either way, the Yewlulant’s neck couldn’t take the full impact of a Goblin Mage.

His body never hit the ground though…

It was sucked up into the strange statue.

The statue, though, DID hit the ground…

It shattered and all went black…

The fun was just beginning…

Stay tuned for Part 2 of this epic game!

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Gen Con 2014: WEGS Old Skool Events

August 1st, 2014
Conventions, The WEGS Fray

Play WEGS!For our eighth consecutive year, GameWick Games will be running WEGS Old Skool events at Gen Con! As usual, we have both intro and advanced games for players. For those who don’t know what WEGS Old Skool is all about, that is no problem! This sword-n-sorcery system was inspired by the Dungeons and Dragons basic box set (1979), and focuses on easy character creation and all-out dungeon fun.

Note that these events will NOT appear in the printed Gen Con event program. You can only find them via Gen Con’s online registration system.

As we are running a lighter schedule this year, don’t wait to reserve your spot! Here is a quick link that shows the base info for each event (times/location/availability): Gen Con High Programmer: 2014 WEGS Events. At game time, we will accept generics for open seats if any are available.

The WEGS Old Skool Menu

Gen Con 2014

NO ROLL HERO SHEETKeep on the Borderlands-With A Twist!
Thu: 10am-1pm
Fri: 10am-1pm

Get ready for some old skool adventure with a whole new system! We’re cracking open the classic intro dungeon module Keep on the Borderlands and heading straight into the dread Caves of Chaos! WEGS, the Wickedly Errant Game System, will be used as the system. Easy rules. Wild dice rolls. All you need is a sense of adventure to get started. Fantastic heroes will be created in minutes and, moments later, face-to-face with terrible foes. The cultists and minotaur and owlbear and oozes are waiting! Set your dice to 1980 and let’s have some fun! All.Rules.Taught.

Dingbitt’s Dunge O’ Doom (Now With Traps!)
Fri:8pm-11pm
Sat:8pm-11pm

It’s time to feed the dungeon again! Grab your dice, roll up your character, & let’s get this dungeon party started!

A fan favorite since 2006! You ain’t done dungeon until you done Dingbitts! Your motley crew of sword-n-sorcery heroes are plunged into the randomly generated dungeon run by Dingbitt, the rabid Gnobbit rogue. His dungeon is chock full of treasure, traps and monsters. It is up to the heroes to decide what it shall be: fabulous trove, worthy opponents or, perhaps, just to find a way out? It is amazing how priorities change when they are no longer on Dungeon Level 1. No encumbrance rules to worry about, so grab as much treasure as you can! Just be ready to “Act Fast” and “Spante”.

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A Quick Word on WEGS, the Wickedly Errant Game System: Four dice alone fuel the WEGS battle frenzy (2d6 and 2d10), and these dice catapult the players’ actions to the highest of highs or plunge them to the lowest of lows. Like the casino game craps, this game is all about dramatic swings of luck and unfettered speed-of-play. This little system moves.

Join us for fun and adventure!

 

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Wish You Were Here? Origins 2014 Postcard

July 4th, 2014
The WEGS Fray

Last month, we made a totally “unexpected journey” to Origins Game Fair. We were not sure we would make it there this year and, so, GameWick Games did not have a booth or any events on the grid.

Luckily, things opened up last minute, so we grabbed our battle mat, minis, and poker chips and hit the road! We had a great time and snuck in a late-night WEGS Old Skool session with our friends and fans. This postcard says it all – but a full report is coming shortly!

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A big thanks to all the folks
who jumped into the Old Skool fray!

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